question

xinlingguo avatar image
xinlingguo asked

Photon Bolt on Playfab game server

Hi there,

We are developing a game like playerunknown battlegrounds which many players join a room and fight each other. We would like to have a Photon Bolt project hosted in Playfab Custom Game Server as an authoritative server that other clients connect.

1) Is it possible to use matchmaking service from Playfab instead of Photo Cloud?

2) Does it work without Photon Cloud such as relay service? In other words, should we pay for Photon CCU monthly with this solution?

3) https://github.com/PlayFab/PlayFabGameServer is awesome. Is it compatible with Bolt?

4) Any other concern for this kind of game with Playfab solution?

Thanks,

Eric

Custom Game Servers
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brendan avatar image
brendan answered

The PlayFab service for hosting custom game servers is designed for an executable package to be uploaded, which is triggered by our matchmaker starting an instance of that executable on a running server host as needed. Any server executable that can run on a Windows 2K12 R2 server is compatible.

Photon Bolt is a peer-to-peer style of networking, with the ability for a client to host a master server, and specifically using the Photon Cloud matchmaker. As far as I know, trying to use a Photon Bolt-based executable in our server hosting wouldn't be supported, but you'd really need to ask the Exit Games team, as they are the ones who created and support all the Photon Cloud technologies - it may well be that they can help you to enable Photon Bolt as a hosted game server in PlayFab. @Hamza Lazaar may be able to provide some insights on this.

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xinlingguo avatar image xinlingguo commented ·

Thanks Brendan, but I thought Photon Bolt executable works with Playfab custom servers according to https://community.playfab.com/questions/11477/running-a-unitybolt-server-in-playfab.htm

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brendan avatar image brendan xinlingguo commented ·

Ah, yes - I do recall that thread. Sorry, but since we do not support Bolt, it's not really possible for us to directly support it. What the previous thread called out was that the developer had used Bolt to develop a headless server - that should work fine. But the normal Bolt operation (from what I see in their docs) is that it runs as a client-hosted server, which wouldn't work. Again though, you may want to talk to Exit Game directly about how to best run Bolt as a headless server.

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Hamza Lazaar avatar image Hamza Lazaar commented ·

Hi @xinlingguo,

Thank you for choosing Photon!

I'm not a Bolt expert myself but I think yes you can host headless servers with Bolt.

Please create a new discussion on the forum or drop us an email to developer at photonengine dot com and one of my colleagues will answer your questions.

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