Hello, my question boils down to, what are the effective differences between the Unity SDK vs C# SDK.
I'm a backend developer helping to build an App that requires PSN integration. I have followed the steps related to installing the playstation network with playfab and registering playfab with PSN.
I've already started writing code to utilize the C# SDK but am getting to the point where I need to integrate this into our Unity application. I'm wondering if I even need to use the UnitySDK. I've read here [https://ps4.siedev.net/forums/thread/277174/ (PS DevNet acct required)] that in order to connect to the Playfab network it was required to switch out use of WWW with HttpWebRequest. If that's the case, then unless there are other reasons why I HAVE to use the Unity SDK, I'd simply rather use the pure C# SDK. As I'm not a Unity Developer, there's nothing about configuring things from the Unity UI that is attractive to me.