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This repository has been archived by the owner on Mar 20, 2021. It is now read-only.

Releases: PlayFab/LocalMultiplayerAgent

Release 0.9.6

29 Sep 21:28
cd234a1
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Minor updates

Release 0.9.5

20 Apr 17:37
c628513
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Adding support for non-password protected game certificates (.pfx files). You can use that by adding a GameCertificateDetails object at MultiplayerSettings.json that includes objects with Name/Path values, like

"GameCertificateDetails": [
{Name="cert1",Path="C:\path\cert1.pfx"},
{Name="cert2",Path="C:\path\cert2.pfx"},
]

Name(s) and Path(s) must be unique.

Release 0.9.3

09 Apr 17:04
c628513
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Release 0.9.3 Pre-release
Pre-release

Fix for #11

Release 0.9.2

06 Apr 16:50
a55f2a1
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Release 0.9.2 Pre-release
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Fixes for

Release 0.9.1

11 Mar 20:21
c33722a
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Release 0.9.1 Pre-release
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Minor release that pulls PlayFab container image wsc-10.0.17763.973.1 built on Windows Server Core version 10.0.17763.973.

Release 0.9

29 Feb 00:50
97a958a
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Release 0.9 Pre-release
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This release updates configuration format and supports settings resources constraints on containers.

Release 0.8

30 Jan 21:14
85dcc40
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Release 0.8 Pre-release
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This release supports debugging containerized Linux game servers on Windows, using Linux Containers for Windows and Docker for Windows

Release 0.7.1

24 Sep 22:30
a4d1be5
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Release 0.7.1 Pre-release
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Minor release that pulls PlayFab container image wsc-10.0.17134.950 built on corresponding Windows Server Core version.

Release 0.7

16 May 14:08
a4d1be5
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Release 0.7 Pre-release
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Supports GetGameServerConnectionInfo() within GSDK (for C#)
Starting directory for process based server (while just verifying GSDK integration) is set to the directory containing the executable.
Fixed InitialPlayers not being passed to the game server.

Minor bugfix

12 Mar 16:26
a4d1be5
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Minor bugfix Pre-release
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Honor TitleId from config