Releases: PlayFab/LocalMultiplayerAgent
Release 0.9.6
Minor updates
Release 0.9.5
Adding support for non-password protected game certificates (.pfx files). You can use that by adding a GameCertificateDetails object at MultiplayerSettings.json that includes objects with Name/Path values, like
"GameCertificateDetails": [
{Name="cert1",Path="C:\path\cert1.pfx"},
{Name="cert2",Path="C:\path\cert2.pfx"},
]
Name(s) and Path(s) must be unique.
Release 0.9.3
Fix for #11
Release 0.9.2
Release 0.9.1
Minor release that pulls PlayFab container image wsc-10.0.17763.973.1 built on Windows Server Core version 10.0.17763.973.
Release 0.9
This release updates configuration format and supports settings resources constraints on containers.
Release 0.8
This release supports debugging containerized Linux game servers on Windows, using Linux Containers for Windows and Docker for Windows
Release 0.7.1
Minor release that pulls PlayFab container image wsc-10.0.17134.950 built on corresponding Windows Server Core version.
Release 0.7
Supports GetGameServerConnectionInfo() within GSDK (for C#)
Starting directory for process based server (while just verifying GSDK integration) is set to the directory containing the executable.
Fixed InitialPlayers not being passed to the game server.
Minor bugfix
Honor TitleId from config