I need to use udp and tcp connections in my application,the TcpClient/TcpListener
would rarely be active,but the udp one would be the main usage.
This is the server code:
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any, 25655);
listener.Start();
Socket sck = listener.AcceptTcpClient().Client;
UdpClient udpServer = new UdpClient(1100);
IPEndPoint remoteEP = new IPEndPoint(IPAddress.Any, 0);
var data = udpServer.Receive(ref remoteEP);
string result = Encoding.UTF8.GetString(data);
Console.WriteLine(result);
Console.Read();
}
And this is the Client:
static void Main(string[] args)
{
TcpClient client = new TcpClient("127.0.0.1", 25655);
Socket sck = client.Client;
UdpClient udpclient = new UdpClient();
IPEndPoint ep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1100); // endpoint where server is listening
udpclient.Connect(ep);
byte[] data = UTF8Encoding.UTF8.GetBytes("Hello");
udpclient.Send(data,data.Length);
}
I'm establishing the Tcp connection at first,then i'm trying to connect and send data from the client to the server.
From a breakpoint i add, i can see that the Tcp part works properly,the client finishes the program but in the server,it's hangs on the receiving part var data = udpServer.Receive(ref remoteEP);
like no data arrived..when i remove the tcp code part(the first 2 lines from the server and the client) it works great,shows the result message.
Does anyone know why im unable to get the data from the client?
Thanks in advance.